I had to ensure that all this information was going to cleanly fit in the design. I collected the body copy I was supplied with from the client and pasted into a word. The second important step for any poster is to design clear layout. I also found some great tutorials on this style of poster. A amassed a collection of great images to use as reference for this job. A solid theme and images for reference will guide you throughout the whole process. I relied on a few great textures for this project, most of which were downloaded from įor those unable to watch the video, a written overview of my process is detailed below: Step 01: Reference Imagesīefore jumping into Photoshop,The most important thing with every poster is your theme and reference imagery. Main video tutorial – Battle of the Bands Poster Design: There, you can see the main design applied to different formats for digital and print. If you’re interested in learning more about this project, you can view my dedicated entry in the Lode Portfolio section. This time around, the client wanted a ‘sixties’ hippie/psychedelic style theme. I do a few ‘Battle of the Bands’ style posters like this every year. These features are used to create the warped ’60’s style’ Psychedelic text. The main features I cover are Photoshop’s Smart Objects feature and ‘ Vector Smart Objects‘ – linking illustrator vector shapes with Photoshop. The tutorial gives a rundown of my workflow for this project, which was completed in Photoshop and Illustrator. This is a short video tutorial covering a recent poster design for a battle of the bands event. Maybe than it's getting easier.Tutorial – Battle of the Bands Poster Design By Michael Wentworth-Bell Digital Lode Tutorials, Tutorials No Comments So let's hope for Realflow 2015 and the newly developed Spline Daemon. It always produces some little kinks and doesn't really follow the organic shaped path. What I don't like with dSpline, it can't make nice quick curves. Look for your Emitter maximum speed in the Display Tab and if you aren't happy with your particles flying away, put the limit below.
Radial attracts the Particles towards the dSpline and Axial pushes them along the dSpline.Īnd to have a better control of breaking apart I use often a kSpeed daemon with "Limit and Keep" activated. With Dspline I choose a "radial strength" around 10 to 20 and set the "axial strength" to around 2-3 (should be around your emitters speed, I guess) I always had to resimulate from the start.
I didn't like working with Crowdflow, it looked good, but for me the main problem was, that if you stopped the simulation inbetween and continued the simulation from there crowdflow stopped working. That's what the forum is for: solving problems Thank you guys for any help you can give me.ĭspline_path.jpg (88.78 KiB) Viewed 2167 times Ive uploaded a video so you can see what happening as well as a screengrab on the path. Should I stick with the Dspline on this or would this be a job for Crowdflow(which is another very confusing Daemon), I watched the only tutorial there is on Crowdflow(didnt help a lot). My main axial strength for the Dspline was at 1, but changed it to two, with no luck. Ill get it coming down vertically, but then once it starts on the spiral, the fluid will either stop completely or it will pass through, but it will eventually break apart. I have been messing with this Dspline for two days and have achieved nothing but complete frustration. I have a project where I have a spiral path that leads down to a glass that the fluid from the path is suppose to fill. Sorry for all the posts lately, just really trying to nail down this program.